Master of Arts in Creative Technology

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Designed for Founders and Digital Entrepreneurs

The SMU Master’s in Creative Technology (MACT) is an elite sandbox for digital entrepreneurs and visionary creators who refuse to choose between high-level artistry and deep-stack technical mastery. We don’t just teach you to use tools; we empower you to build the ones that don't exist yet. Learners in this high-velocity incubator connect human intuition, machine intelligence, and mastering the workflows that define the next decade of innovation:

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Generative Intelligence & AI

Move beyond the prompt to architect autonomous creative systems.

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Interactive Architecture

Prototype the future of UI/UX and Human-Computer Interaction (HCI).

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Creative Code

Harness programming fundamentals as a primary medium for artistic expression.

100% Online

Complete in as little as 2 years

Combine creative & developer skillsets

The SMU Online Master of Arts in Creative Technology isn't a traditional graduate program. It was built by practitioners who are actively shipping products, not theorizing about them.

The SMU Online Master of Arts in Creative Technology isn't a traditional graduate program. It was built by practitioners who are actively shipping products, not theorizing about them. The program is structured around a progressive product development cycle — a through-line that runs from your first course to your final capstone — culminating in a working prototype that is either ready to launch as a venture or deploy within an organization. You won't graduate with a deck. You'll graduate with the credibility to turn that energy into something launchable.

The curriculum is intentionally dynamic and structured around a progressive product development cycle that moves you from concept through working prototypes. Every skill you build across interactive media, visual design, creative coding, 3D modeling, generative AI, and blockchain applications feeds directly into a capstone that results in a launchable product. It’s something you can spin into a startup, pitch to investors, integrate into your employer's stack, or add to your portfolio as proof of what you can build.

This is not a program about learning tools. It's a program about learning how to think when the tools change, because they will, every semester.

Throughout the program, you'll develop fluency in:

  • Graphic design principles reengineered for dynamic, interactive, and AI-augmented environments
  • Human-computer interaction (HCI) and the cognitive frameworks behind interfaces that feel inevitable
  • UI/UX for mobile, web, and immersive platforms, including spatial computing
  • Creative coding and object-oriented programming — taught as a creative medium, not a compliance requirement
  • Rapid prototyping with industry-standard tools including Unreal Engine, Unity, Maya, and Blender
  • Animation, 3D modeling, and visual storytelling using industry tools like Maya, Blender, and Unreal Engine
  • Generative AI and smart creative automation — with direct access to faculty who are shipping platforms in this space right now
  • Data visualization and expressive information design that turns complexity into clarity

By graduation, you won't just understand emerging technology. You'll have shipped something with it.

The MACT program is built around a throughline most graduate programs skip: the full product development arc. From ideation to prototype to launch-ready artifact, you'll move through each phase of building, breaking, iterating, and presenting to people who have done it themselves.

You'll leave with more than a credential. You'll leave with a working prototype, a sharpened creative-technical voice, and the vision necessary to create what doesn’t exist and lead any cross-functional team in the new media economy.

Upon completing the program, you will be able to:

  • Architect autonomous creative systems that integrate generative AI, spatial intelligence, and blockchain frameworks into production-ready workflows
  • Collaborate from a position of genuine technical and creative fluency
  • Apply design intelligence at scale by translating UX principles, design thinking, and expressive code into interactive applications, immersive environments, and new media installations that perform in the real world
  • Adapt faster than the tools change
  • Command a portfolio that proves it with a cohesive body of work that demonstrates you can conceive, build, and launch

This isn't a program for people who want to climb someone else's ladder. It's for people building their own.

The data is clear: only 6% of today's young professionals say their primary goal is to reach a senior leadership position* and half of Gen Z aspire to start their own business. The barriers to doing so have never been lower nor the technical requirements been higher.

The creative economy is no longer rewarding people who can use tools. It's rewarding people who can combine tools into systems no one has seen before. That's what this program trains you to do. Whether you're a designer who codes on weekends, a developer who sketches product ideas in the margins of meetings, or a creative professional who keeps hitting the ceiling of what your current skill set lets you build, this is where that ceiling disappears.

We call the profile we're developing the Full-Stack Creator: someone who operates at the intersection of human intuition and machine intelligence, moves fluidly from concept to prototype to launch, and understands the new media economy well enough to shape it rather than react to it.

*Source: Deloitte, 2025 Gen Z and Millennial Survey.

This program is built for:

  • Designers, developers, and bootstrappers with the vision and the hustle, but who need the technical depth, academic credibility, and peer cohort to take it to the next level
  • Artists, UX designers, and digital storytellers who want to add generative AI, AR/VR, and immersive development to their toolkit without abandoning creativity
  • Coders and engineers who are technically strong but want to shift toward design-forward, product-led, and aesthetically intentional work
  • Entrepreneurs moving into creative technology, HCI, spatial computing, or digital experience roles who need a structured, accelerated path from idea to product
  • Intrapreneurs who want to bring emerging technology capabilities into their current workplace but need the credentials, projects, and vocabulary for buy-in
  • Ira Greenberg

    Meet The Program Director

    Ira Greenberg | Professor and Director

    Ira Greenberg engineered the MACT program to bridge the gap between technical mastery and creative intuition. As an AI founder, author, and developer, Ira has spent two decades at the intersection of code and canvas, preparing the next generation of digital entrepreneurs to lead where others merely execute

    The MACT program isn't about learning tools; it's about mastering the ethos of innovation. We position our students as the architects of emerging technology, giving them a competitive head start that the traditional workforce simply cannot match. Our graduates don't just join companies — they redefine how those companies win.

    A pioneer in the field, Ira authored the definitive text on the Processing programming language and continues to set the standard for creative coding. With a pedigree from Cornell and the University of Pennsylvania, he combines Ivy League rigor with the agility of a tech founder.

About SMU

Southern Methodist University (SMU) is accredited by the Southern Association of Colleges and Schools Commission on Colleges. Founded in 1969, the Meadows School of the Arts prepares students to become visionary artists, scholars, and creative professionals, offering innovative programs like the Master’s in Creative Technology.

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