Our curriculum is interdisciplinary in thought and action, and team-based game development and specialized learning are at the core of our curriculum. Students develop both independent projects and cross-disciplinary team games. As of 2024, more than 1000 students have completed the program, over 625 master’s degrees have been awarded, and students have completed 2124 directed focus studies, 647 theses and 646 team games.
Learn More About Our Curriculum
Team Game Projects
Using engines like Unity, Unreal Engine 4, Half-Life 2 (Source), and Skyrim (Creation Engine), we produce 2D and 3D games on a variety of platforms — including PC, console, mobile, and VR. At graduation, every student will have made a minimum of three original games including one 2D game and two 3D games, all developed in the style and pace of the industry. Students take courses in their specialization and then apply these skills in Team Game Production courses as they concept, prototype, build, test, and release a game as a team. Team size and composition evolves to allow students to take on both lead & supporting roles; the first games, made in small teams, serve as foundational stepping stones toward final large-scale, total-conversion Capstone projects.
Directory of Student Games
Play our games on Steam
Play our games on the Epic Store
Independent Studies
Guildhall students pursue passion projects, analyze current industry trends, and solve critical issues to demonstrate mastery of their specialized crafts. This independent work and research informs their Master’s theses and Directed Focus Studies and allows each student to generate a professional, competitive portfolio. Unity, Valve, Epic, Microsoft, Nintendo, Intel, Dell, Oculus Rift, and America’s Army, have all sponsored past and present research projects for our students through grants, scholarships, and technology.
Learn More About Independent Student Projects
Learn More About SMU Guildhall Research
View Our Annual Catalog of Student Work
Our interactive catalogs showcase the work of our graduates, including their individual Master's Theses and Directed Focus Studies, as well as their cohort's capstone team games.
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Archive of catalogs from prior years: Click the "Publications Panel" button in the sidebar to view past editions, or visit our Newsstand.