CAMPAIGN MODE UNLOCKED:
20 YEARS OF CHANGING THE GAME
Specializations
-
Art
Key Focus Areas:
- Character modeling
- Virtual sculpting
- Anatomy
- Rigging and weighting
- Animation
- Environmental modeling
- Modularity
- Game engine pipelines
- Lighting and post-processing
- Concept art
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More
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Design
Key Focus Areas:
- Using a variety of game editors
- Working with other disciplines
- Player psychology
- Player immersion
- Level layout & player flow
- Multi-player & single-player design
- Game aesthetics & architecture
- Encounter & puzzle design
- Storytelling & character development
- Interface design and systems design
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More
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Production
Key Focus Areas:
- Game development planning
- Pitching game concepts
- Digital game publishing and marketing
- Executive leadership
- Economics of the digital gaming industry
- User research
- Organizational behavior
- Product lifecycles
- Project management
- Business communication
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More
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Programming
Key Focus Areas:
- Game engine design & architecture
- Data-driven gameplay systems
- Artificial Intelligence
- Networked multiplayer systems
- User input, controls & user interfaces
- Procedural content generation techniques
- Advanced 2D & 3D graphics and shaders
- Game physics techniques
- Audio techniques
- Memory management
-
More
Key Focus Areas:
- Character modeling
- Virtual sculpting
- Anatomy
- Rigging and weighting
- Animation
- Environmental modeling
- Modularity
- Game engine pipelines
- Lighting and post-processing
- Concept art
-
More
Key Focus Areas:
- Using a variety of game editors
- Working with other disciplines
- Player psychology
- Player immersion
- Level layout & player flow
- Multi-player & single-player design
- Game aesthetics & architecture
- Encounter & puzzle design
- Storytelling & character development
- Interface design and systems design
-
More
Key Focus Areas:
- Game development planning
- Pitching game concepts
- Digital game publishing and marketing
- Executive leadership
- Economics of the digital gaming industry
- User research
- Organizational behavior
- Product lifecycles
- Project management
- Business communication
-
More
Key Focus Areas:
- Game engine design & architecture
- Data-driven gameplay systems
- Artificial Intelligence
- Networked multiplayer systems
- User input, controls & user interfaces
- Procedural content generation techniques
- Advanced 2D & 3D graphics and shaders
- Game physics techniques
- Audio techniques
- Memory management
-
More
Achievements Unlocked:
1000+ ALUMNI AT 350+ STUDIOS
"Guildhall had a hands on approach to making games, which I really liked as opposed to studying theoretical concepts. The Guildhall taught me perseverance. It had a huge impact on my life."
Achievements Unlocked:
1000+ ALUMNI AT 350+ STUDIOS
"The Guildhall changed my life and my career certainly for the better... By working on real gaming projects and doing real coding, I had the confidence to perform in the 'real world.'"
Achievements Unlocked:
1000+ ALUMNI AT 350+ STUDIOS
"The Guildhall gave me a great foundation that allowed me to be immediately productive as a junior designer... It's not an exaggeration to say that it completely altered the direction of my life."
Achievements Unlocked:
1000+ ALUMNI AT 350+ STUDIOS
"SMU Guildhall is the place to be to prove whether you can really be the best in our industry... What I needed was to build up my technical skills for a solid portfolio, and SMU Guildhall provided exactly that."
Achievements Unlocked:
1000+ ALUMNI AT 350+ STUDIOS
"The Guildhall has been a crucial step for me in getting to where I am today. It got me prepared enough to get into the game industry."
Achievements Unlocked:
1000+ ALUMNI AT 350+ STUDIOS
"The Guildhall provided immense amounts of prep and training. It has had a huge impact on my life."
Achievements Unlocked:
1000+ ALUMNI AT 350+ STUDIOS
"The impact is immeasurable. I wouldn't be in the industry today had it not been for the Guildhall. Everything would be different. It was a huge turning point in my life."
Achievements Unlocked:
1000+ ALUMNI AT 350+ STUDIOS
"The Guildhall helped me learn how to communicate with other disciplines to express my ideas. Collaborative work really translated well from the Guildhall to the industry."
Careers: Level Up
Reach The Next Level
We can help you achieve a rewarding career in the video game industry. SMU Guildhall provides a top-ranked education, and our students and alumni are highly sought for art, design, production, and programming positions at game studios and technology companies worldwide.
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