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Alumni Success
Recognized as one of the best graduate schools for game design, SMU Guildhall trains the next generation of game developers. With a faculty of industry veterans and specializations in all four cornerstones of game development, we have been commended for our multi-disciplinary Team Game Production curriculum, which yields award-winning student games.
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Student Work:
Creating a fun game is serious work
Art
Key Focus Areas:
Design
Production
Programming
Achievements Unlocked:
"Guildhall had a hands on approach to making games, which I really liked as opposed to studying theoretical concepts. The Guildhall taught me perseverance. It had a huge impact on my life."
Charles Egenbacher , Cohort 17
Producer/Technical Project Manager at Epic Games
"The Guildhall changed my life and my career certainly for the better... By working on real gaming projects and doing real coding, I had the confidence to perform in the 'real world.'"
Daniel Rivin , Cohort 3
Lead Software Engineer at Bungie
"The Guildhall gave me a great foundation that allowed me to be immediately productive as a junior designer... It's not an exaggeration to say that it completely altered the direction of my life."
Drew Murray , Cohort 2
Design Director at The Initiative (Microsoft)
"SMU Guildhall is the place to be to prove whether you can really be the best in our industry... What I needed was to build up my technical skills for a solid portfolio, and SMU Guildhall provided exactly that."
Lincoln Li , Cohort 18
Senior Designer at Electronic Arts
"The Guildhall has been a crucial step for me in getting to where I am today. It got me prepared enough to get into the game industry."
Grace Liu , Cohort 9
Lead Environment Artist at Airship Syndicate
"The Guildhall provided immense amounts of prep and training. It has had a huge impact on my life."
Stephen Chin , Cohort 16
Technical Designer at Crystal Dynamics
"The impact is immeasurable. I wouldn't be in the industry today had it not been for the Guildhall. Everything would be different. It was a huge turning point in my life."
Sam Arguez , Cohort 2
Shader FX Artist, Bungie
"The Guildhall helped me learn how to communicate with other disciplines to express my ideas. Collaborative work really translated well from the Guildhall to the industry."
Grant Kao , Cohort 14
Game Designer at Gearbox Software
Careers: Level Up
We can help you achieve a rewarding career in the video game industry. SMU Guildhall provides a top-ranked education, and our students and alumni are highly sought for art, design, production, and programming positions at game studios and technology companies worldwide.
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