Game-based learning offers opportunities for learning and literacy

In What Video Games Have to Teach Us About Learning and Literacy, Dr. James Paul Gee notes that Educators want children to practice learning and skills, but they don’t usually provide interesting options for sustained practice. Video games provide a mechanism for engaging students in contextual practice activities that reinforce and extend learning.

Codex: Lost Words of Atlantis is an Indiana Jones-style game for Android devices that tasks the player with finding hidden artifacts around the world and deciphering the letters and sounds contained within.

The Codex team - led by SMU professors Corey Clark, Tony Cuevas and Diane Gifford - tied with one other team for the grand prize of the Barbara Bush Foundation Adult Literacy XPRIZE competition earlier this year. Each team was awarded $1.5 million.

Dr. Corey Clark and Dr. Tony Cuevas show the Codex: Lost Words of Atlantix app on tablet.

Visit the Peopleforwords Codex website for more information