Crystal Call is a first-person parkour speedrunner with score chaser and first person shooter elements. It features fast paced and fluid first person movement mechanics built to create a high intensity and satisfying experience. Focusing on running levels several times, players master each space to the best of their ability.
Crystal Call was developed over the course of about 20 weeks as a part of SMU Guildhall's Team Game Production curriculum. The game represents about 3,000 hours of combined work from the team as a whole.
This project gave team members real-world experience of developing a PC game for public release. Individuals served in roles that provided opportunity to lead, accept responsibility, collaborate, and learn new skills and abilities. Team members worked together to overcome challenges and find solutions while following best practices for both product and process. Through this project, the team built a complex and satisfying player movement system, developed camera effects and environment interaction, and followed strong interdisciplinary pipelines and communication in order to find and deliver on the needs of the product.