Digital Hybrid Media (ASIM)
Please note that not all courses are offered every semester. This listing is not considered authoritative. Please visit Access.SMU for authoritative course offerings including meeting times, professor, and more.
View the Art section of the SMU Meadows Course Catalog.
ASIM 1300 (3). INTRODUCTION TO DIGITAL HYBRID MEDIA.
Introduces computational media and digital processes as the basis of creative practice. Students gain proficiency in digital imaging, computer-generated animation, and digital video using popular graphics software such as Adobe Creative Suite. Includes an overview of the history of digital and hybrid art from the mid-20th century onward, including Internet art, mobile and ubiquitous computing, sonic art, virtual worlds, interactive installation, and augmented performance.
ASIM 1310 (3). ART AND CODE I.
Explores computation as a powerful generative medium. Working with the open-source processing development environment and Java programming language, students learn the fundamentals of creative coding and computational thinking, including object-oriented programming. Hands-on topics include algorithmic drawing, procedural imaging, 2-D and 3-D animation, visualization, interactivity, and gaming.
ASIM 1330 (3). RESPONSIVE ARTS.
Students use advanced processing tools to experiment and generate interactive pieces, art robots, and works that respond to stimuli. This studio class introduces students to nonscreen-based digital art that exists in real space. For students interested in installation, sculpture, performance, robotics, and electronics in art. Prerequisite: Meadows student or permission of instructor.
ASIM 1340 (3). COMPUTATIONAL SCULPTURE.
An introduction to 3-D modeling, with a focus on modeling and physical object output using sophisticated 3-D software and rapid prototype production using a 3-D printer. For students interested in sculpture, design, architecture, computer science, and biovisualization. Students develop a multidisciplinary skill set and learn to model objects and environments and to apply surface texturing, lighting, rapid prototyping, rigging, and rendering. Includes lectures, field trips, in-class studio time, and assignments. Prerequisite: Meadows student or permission of instructor.
ASIM 3305 (3). ART AND CODE II.
Introduces advanced creative coding principles using the C++ programming language and OpenGL and openFrameworks graphics libraries. Students learn how to design software systems for real-time performance, 3-D virtual environments, interactive applications, mobile games, and augmented installations. Prerequisite: ASIM 1310, or CSE 1341, or permission of instructor.
ASIM 3310 (3). COMPUTATIONAL MEDIA WORKSHOP.
An intensive study designed to further integrate computational media and digital processes into creative practice. The focus is on developing independent work, group collaboration, and analytical study. Depending on the topic and work completed, study may be applied to different media concentrations. Prerequisite: ASIM 1310, CSE 1341, or CSE 1342.
ASIM 3315 (3). SPECIAL TOPICS IN DIGITAL AND HYBRID MEDIA.
Intermediate to advanced research in a variety of areas that support digital and hybrid media practice and research. Uses focused research topics, studio projects, seminar discussions, and an introduction to various computational tools as vehicles for personal aesthetic expression. Prerequisites: ASIM 1310, 3320 or permission of instructor.
ASIM 3320 (3). RESPONSIVE ARTS II.
Introduces advanced physical computing principles using microcontrollers, custom circuit design, and advanced code to generate interactive art pieces that respond to stimuli. Students further their mastery of nonscreen-based digital art that exists in real space. For students interested in installation, sculpture, performance, robotics, and electronic art. Prerequisite: ASIM 1330.
ASIM 3325 (3). SPECIAL PROJECTS IN DIGITAL AND HYBRID MEDIA.
Intensive study of a particular subject or design project. 460 Meadows School of the Arts
ASIM 3340 (3). INTRODUCTION TO INTERACTIVE GRAPHICAL PROGRAMMING.
Using the graphical programming languages Pd/GEM and Max/MSP/Jitter and object-oriented programming software, students explore sound and video and strategies for creating generative creative art while connecting computation to the physical world. Also, the ways in which data from external input sources can be used to create interactive projects, algorithmic compositions, screen-based work, installations, and objects and experiences in real space. Prerequisite:Completion of any ASIM course.
ASIM 3350 (3). TECHNOLOGY AND THE BODY: EXPLORATION IN WEARABLES AND E-TEXTILES.
Introduces wearable art and wearable-based performance art through survey lectures, video documentation, reading, technical instruction, and off-campus research trips. Students explore the intersection of material, interactivity, technology, the body (human and nonhuman), and the conceptual potentials within the context of wearable art. Includes programming at the introductory level through LilyPad and other Arduino microcontrollers as well as basic electronics. Students produce their own wearable prototypes both individually and collaboratively, working up to one final completed piece. Prerequisite: ASIM 1330.
ASIM 3370 (3). BIOART SEMINAR: NATURE AS MATERIAL.
A combined seminar and studio course introducing artists and collaborative groups working with nature, science, and alternative organic methods as material to produce sculpture, installations, and performancebased work. Students explore nature as material and research-based art practices that engage in biology; the environment; genetics; technoscience; and the use of and collaboration with plants, animals, and organic and synthetically organic materials. Includes visits to various laboratories and exhibitions as well as lectures from visiting guest speakers.
ASIM 5302 (3). INTERMEDIA DIRECTED STUDIES.
Students may take one course per term only. Prerequisite: Permission of instructor.
ASIM 5325 (3). SPECIAL PROJECTS IN DIGITAL AND HYBRID MEDIA.
Intensive study of a particular subject or design project.