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Open Faculty Positions

Thank you for your interest in a faculty position at SMU Guildhall.

If positions are available, they will be posted below.

Open positions are typically posted in the Spring or Summer for the following academic year. We encourage you to check this page periodically for updates.

If you are interested in other SMU faculty opportunities outside of the Guildhall, please visit SMU Human Resources.

 


Open Positions

Professor of Practice (One Position Available)

 

Position #: 52477

  • Institution: SMU Guildhall
  • Location: SMU/Dallas
  • Date posted: February 9, 2024
  • Start Date: Based on Availability
  • Application location: http://apply.interfolio.com/109109

 


 

Professor of Practice: Job Description

 

Build the future of the video game industry:  We are looking for faculty in any of the following areas of specialization: Gameplay Creator, Team Game Production, Art or Programming. Please apply to any/multiple as applicable. 

At one of the top-ranked graduate programs in game design, in the world, faculty at SMU Guildhall have been shaping key developers and future leaders in the game industry. Our graduates are recruited by top companies in the industry because they hit the ground running with hands-on experience producing real games in an agile format. Join this team of passionate game dev veterans who are mentoring the next generation of game changers.

Professor of Practice:  Teaching positions are full-time on an annual renewal cycle (non-tenure track).  Professor of Practice schedules follow a 10-month academic calendar. Some faculty members may choose to apply to teach during the summer term; all faculty members are encouraged to use the summer months to practice their craft and maintain credentials as digital game development professionals as well as researchers.

 

 

Gameplay Creator (Mission Designer, Scripter, Level Designer, World Builder)

Position requirements include:
Strong technical skills with game editors and/or other game content creation tools
Strong problem solving and technical troubleshooting ability
Expertise in at least one of the following areas (and analytical knowledge of the others): scripting, design, and/or level layout (from a gameplay perspective)
Ability to create and communicate game and/or level designs in context of your expertise
Ability to articulate basic principles of quality video game design
A minimum of five years of experience in the game development industry, with at least two major shipped games 
Knowledge of current best practices in game development
Ability to work well in a team based environment
Excellent oral communication and technical writing skills

Preferred position qualifications include:
Familiarity with one of the following engines/editors (or equivalent proprietary engine): Unreal, Unity, Creation Kit (Skyrim, Fallout), Source (Half Life/Portal/Left 4 Dead)
Proficiency in Photoshop and 3D Studio Max for 2D/3D pipeline for digital asset creation 
Scripting/knowledge in multiple programming languages, especially: Lua, Blueprint, C#, C++, Java, JavaScript
Experience as a lead level designer or lead designer

 

 

Team Game Production

Position requirements include:
Project management skills
o Ability to create, track and manage software development teams
o Familiarity with Iterative, Agile, and Rapid Application development
Knowledge/experience in publishing (business & marketing of gaming), contracts, budgets, P&L
A minimum of five years of experience in the game development industry, with at least two major shipped games 
Knowledge of current best practices in game development
Ability to work well in a team based environment
Excellent oral communication and technical writing skills

Preferred position qualifications include:
Familiarity with one of the following engines (or equivalent proprietary engine): Unreal, Unity 
Multiple platform and genre game development experience
Experience as an internal studio producer 



Programming

Position requirements include:
Excellent C/C++ proficiency and design skills, solid math background, and solid engineering skills
A minimum of five years of experience in the game development industry, with at least two major shipped games 
Knowledge of current best practices in game development
Ability to work well in a team based environment
Excellent oral communication and technical writing skills

Preferred position qualifications include:
Familiarity with one of the following engines/editors: Unreal, Unity
Experience as a lead programmer or technical director

 

 


 

 

To Apply

 

SMU Guildhall is using Interfolio’s Faculty Search to process applications for this position. To ensure full consideration for this position, each applicant is required to upload their resumé to Interfolio at http://apply.interfolio.com/109109.  Applicants with a digital portfolio, showcasing individual abilities, should reference the portfolio link on their resumé.  Additional documents (i.e., cover letter, CV, letters of reference, etc.) may also be uploaded to Interfolio. 

The committee will continue to accept applications until the position is filled and will notify applicants of its employment decision after the position is filled.  Hiring is contingent upon the satisfactory completion of a background check.

SMU will not discriminate in any program or activity on the basis of race, color, religion, national origin, sex, age, disability, genetic information, veteran status, sexual orientation, or gender identity and expression. The Executive Director for Access and Equity/Title IX Coordinator is designated to handle inquiries regarding nondiscrimination policies and may be reached at the Perkins Administration Building, Room 204, 6425 Boaz Lane, Dallas, TX 75205, 214-768-3601, accessequity@smu.edu.
 
Any questions may be directed to the SMU Guildhall Faculty Search Committee Chair at GuildhallDO@smu.edu