Boris Fisher is a veteran interactive game artist and designer. He has developed on different platforms, from arcade to console, PC and mobile. These include F.E.A.R. 3, the Avengers Initiative and Superbikes, the arcade classic which has found its way into most movie theaters throughout the country.
His areas of expertise includes teaching professional level Hard Surface modeling, World Building, Animation, Technical Art and Level Design. His core strengths revolve around creative problem solving and innovation, which he applies in the role of an Art Director for advanced students and projects. Boris constantly learns new software and improved techniques in order to stay ahead of the ever changing demands of the industry. He spends his spare time as a freelance writer and world traveler.
He joined the Guildhall in 2013 where he teaches content creation, acts as a creative and technical consultant for team projects and helps students develop modular ways of thinking and problem solving abilities.