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Team Game Production

Team Game Production

The following is a listing of courses associated with Team Game Production for the MIT and professional certificate programs.

HGAM 6292 - TEAM GAME PRODUCTION I

This course provides a foundation in the game development process, including planning, pipelines and documentation for game projects, game technology, game art, game user interface design, and game testing. Students apply skills to create a 2D game demo as part of small project teams.
Prerequisite: HGAM 6200

HGAM 6293 TEAM GAME PRODUCTION II

Provides a foundation in the theory and practice of game development production, with an emphasis on preproduction in a 3-D engine game modification project. Students in all areas of specialization participate in lecture and/or discussion and in individual and/or small-group assignments to learn professional practices of game development.
Prerequisite: HGAM 6292


HGAM 6294 - TEAM GAME PRODUCTION III

This course builds upon concepts in the theory and practice of game development, with an emphasis on production in a 3-D engine game modification project. Students in all areas of specialization work on game development in assigned teams and participate in class presentations, demonstrations, and discussions in order to learn professional practices of game development.

Prerequisite: HGAM 6293

HGAM 6296 - TEAM GAME PRODUCTION IV

Extends the theory and practice of game development, with an emphasis on the capstone 3-D engine game modification project. Students in all areas of specialization work on game development in assigned teams and participate in class presentations, demonstrations, and discussions in order to employ professional practices of game development.
Prerequisite: HGAM 6294

HGAM 6297 - TEAM GAME PRODUCTION V

Extends the theory and practice of game development, with an emphasis on the capstone 3-D engine game modification project. Students in all areas of specialization work on game development in assigned teams and participate in class presentations, demonstrations, and discussions in order to employ professional practices of game development.
Prerequisite: HGAM 6296