The following is a listing of courses associated with Programming for the MIT and professional certificate programs.
HGAM 6311/HGAM 5311 - SOFTWARE DEVELOPMENT I
Provides a foundation in game programming for basic 2-D game development, including game coding, scripting, game engine design, data structures, input, working with graphics and sound assets, basic AI, tool development, and the technical aspects of game testing. Students work to develop a basic 2-D game engine.
Prerequisite: Admission to The Guildhall
HGAM 6312/HGAM 5312 - SOFTWARE DEVELOPMENT II
Introduces concepts related to 3-D game development, including 3-D game engine design, data structures for 3-D game development, and advanced techniques for working with graphical assets.
Prerequisite: HGAM 6311
HGAM 6313 - SOFTWARE DEVELOPMENT III
Explores intermediate and advanced real-time 3-D graphics programming techniques, including graphics shader programming, lighting and special effects, affine and perspective transformations, font rendering, user interfaces, developer tools and systems, and graphics debugging techniques.
Prerequisite: HGAM 6312
HGAM 6314 - SOFTWARE DEVELOPMENT IV
Exposes students in the programming specialization to intermediate and advanced topics applicable to game development, with an emphasis on gameplay and engine systems, including data-driven design, procedural content, and artificial intelligence. Students work to develop rich interactive gameplay systems as well as planning and navigation AIs for autonomous agents and groups.
Prerequisite: HGAM 6313
HGAM 6215 - SOFTWARE DEVELOPMENT V
Exposes students in the programming specialization to advanced topics in game programming, including technical issues such as hardware and software precision and performance, architecture and pipeline design, plat-forms and portability, streaming and memory management, floating point arithmetic, debugging techniques, and concurrency.
Prerequisite: HGAM 6314
HGAM 6216 - SOFTWARE DEVELOPMENT VI
Exposes students in the programming specialization to network programming and related challenges in game development. Students write a fully networked game using client-server architecture.
Prerequisite: HGAM 6215