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Production

Game Production

The following is a listing of courses associated with Production for the MIT degree program.

HGAM 6280 - SPECIAL TOPICS IN PRODUCTION

This seminar series for the production specialization covers advanced topics important to students’ professional development, with a focus on innovation in production.
Prerequisite: None

HGAM 6381 - GAME PRODUCTION I

Provides a foundation in essential leadership skills for organizing, enabling, motivating, and managing creative people throughout the game production process. Students participate in lecture and/or discussion in and individual and/or small-group assignments.
Prerequisite: HGAM 6284

HGAM 6282 - GAME PRODUCTION II

Introduces the broader field of game production roles, with a focus on managing people, processes, technology, and schedules. Students learn the business of game development and publishing, and they develop the skills to define resources, organize teams, and manage change for digital game development projects. Students participate in lecture and/or discussion and in individual and/or small-group assignments to learn professional practices.
Prerequisite: None

HGAM 6283 - GAME PRODUCTION III

Provides further foundation in and continued practice of the essential people skills required to lead digital game development projects, the processes required to lead digital game development projects, the product features and business requirements to create successful digital games, and the technical skills required to create digital games. Students participate in lecture and/or discussion and in individual and/or small-group assignments to learn professional practices.
Prerequisite: None

HGAM 6284 - PRODUCTION MINOR I

Provides a foundation in the theory and practice of project management for game development, including methodologies for planning, organizing, scheduling, and documenting creative, interactive software development projects. Students participate in lecture and/or discussion and in individual and/or small-group assignments.
Prerequisite: HGAM 6292

HGAM 6285 - PRODUCTION MINOR II

Provides a foundation in communication skills for leading creative teams on digital development projects, including written communications and presentation skills. Students participate in lecture and/or discussion and in individual and/or small-group assignments.
Prerequisite: None

HGAM 6286 - DIRECTED FOCUS STUDY I (GAME PRODUCTION EXPERIENCE I)

Complements HGAM 6281, 6282, and 6283 by providing practical experience in the production of games using creative, cross-disciplinary teams. Students serve as producer for teams of students in later cohorts as they create and publish a game.
Prerequisite: None

HGAM 6388 - DIRECTED FOCUS STUDY II (GAME PRODUCTION EXPERIENCE II)

Complements HGAM 6281, 6282, and 6283 by providing practical experience in the production of games using creative, cross-disciplinary teams. Students serve as producer for teams of students in later cohorts as they create and publish a game.
Prerequisite: None

HGAM 6389 - DIRECTED FOCUS STUDY III (GAME PRODUCTION EXPERIENCE III)

Complements HGAM 6281, 6282, and 6283 by providing practical experience in the production of games using a creative, cross-disciplinary teams of three to 15 students. Students serve as producer for teams of students in later cohorts as they create and publish a game.
Prerequisite: None