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Mathematical Methods for Game Physics

Mathematical Methods for Game Physics

The following is a listing of courses associated with Mathematical Methods for Game Physics for the MIT and professional certificate programs.

HGAM 6221 - MATHEMATICAL METHODS FOR GAME PHYSICS I

Introduces the fundamental concepts of linear algebra with application to real-time 3-D games and rendering. Covers vectors, vector spaces, matrix math, linear transformations, geometric primitives and queries, and easing.
Prerequisite: Admission to The Guildhall

HGAM 6222 - MATHEMATICAL METHODS FOR GAME PHYSICS II

Covers topics related to the theory and practice of mathematics and physics for 3-D games, with emphasis on mathematical modeling and numerical methods. Topics include hierarchical scene-graph-based rendering, interpolation techniques with splines, complex numbers and quaternions, and numerical methods for solving ordinary differential equations.
Prerequisite: HGAM 6221

HGAM 6223 - MATHEMATICAL METHODS FOR GAME PHYSICS III

Provides additional depth on the theory and practice of mathematics and physics for 3-D games, including mathematical and physics-based modeling using ordinary differential equations, particle systems, and collision detection and response. Introduces rigid body dynamics.
Prerequisite: HGAM 6222

HGAM 6224 - ADVANCED ENGINE SYSTEMS

Exposes students in the software development specialization to advanced topics important to their professional development. Students write a 3-D content exporter and hardware-accelerated 3-D character animation pipe-line.
Prerequisite: HGAM 6223