Level Design

Level Design

The following is a listing of courses associated with Level Design for the MIT and professional certificate programs.

HGAM 6351 - LEVEL DESIGN I

This course provides a foundation in level design and editing for 2-D games, including genre analysis, game styles and limitations, audience and game analysis, gameplay principles, character artificial intelligence and scripting, and basic art and architecture for games. Students also develop fundamental level editing skills for 2-D games. The course integrates theories and principles from a variety of disciplines to develop the fundamental proficiency for a level designer.
Prerequisite: Entry into The Guildhall

HGAM 6352 - LEVEL DESIGN II

This course provides a foundation in level design for 3-D games, including basic 3-D gameplay, story and scene development for 3-D games, basic 3-D character artificial intelligence and scripting, 3-D texturing, 3-D lighting, using sound, and play testing for basic 3-D games. Students also develop basic editing skills for 3-D games.
Prerequisite: HGAM 6351

HGAM 6353 - LEVEL DESIGN III

This course provides a foundation in level design for 3-D multiplayer games in the following areas: gameplay for different game types, scene development, artificial intelligence pathing and basic scripting, texturing, lighting, sound use, and play testing. Students also develop basic editing skills for 3-D games.
Prerequisite: HGAM 6352

HGAM 6354 - LEVEL DESIGN IV

This course provides additional depth on level design for 3-D games, including advanced classic architecture for 3-D games, the science of seeing, play strategies, player interaction, terrain, and line of sight determination for 3-D games. Students also develop advanced level editing skills for 3-D games.
Prerequisite: HGAM 6353

HGAM 6255 - LEVEL DESIGN V

This course exposes students in the level design specialization to advanced topics important for their professional development, including aesthetics in level design, examination of the process of designs for third-party IP, and the design of levels within a story-driven campaign. Additional topics are defined by level design experts based on advances in the field.
Prerequisite: HGAM 6354

HGAM 6256 - LEVEL DESIGN VI

This course exposes students in the level design specialization to advanced topics important for their professional development. It uses a modern 3-D game engine to explore creative gameplay design using scripting and flow, while continuing to explore lighting, architecture, and set design principles.
Prerequisite: HGAM 6255