Art and Scripting

Guildhall Academics

Art and Scripting

The following is a listing of courses associated with Art and Scripting for the MIT and professional certificate programs.

HGAM 6261 - ART AND SCRIPTING I

This course provides a foundation in game programming for level design, with an emphasis on logic, introduction to scripting languages, and technical aspects of asset integration into a game.
Prerequisite: None

HGAM 6262 - ART AND SCRIPTING II

Provides a working familiarity with the art pipeline for asset production in games, from concept and initial modeling, through unwrapping and texture creation, to the finished asset. Students gain an initial knowledge of 3-D modeling and 2-D texturing software.
Prerequisite: None

HGAM 6263 - ART AND SCRIPTING III

Students advance their use of 3-D modeling software to create, unwrap, and texture models, and to import models into game industry editing tools. Students also learn how to use integrated programming/scripting languages to create new game functionality for their custom art assets.
Prerequisite: HGAM 6262

HGAM 6264 - ART AND SCRIPTING IV

This course explores additional programming practices and applications used in level design. Students improve their understanding of scripting logic and become familiar with additional languages commonly used in the video game industry. Students also continue to practice their 3-D modeling while importing their work into a different 3-D engine.
Prerequisite: HGAM 6263