Quantcast
     

Art Creation

Art Creation

The following is a listing of courses associated with Art Creation for the MIT and professional certificate programs.

HGAM 6331 - ART CREATION I

Provides a foundation in the tools, techniques, and production methods for creating 3-D game art, including modeling, texturing, and basic game engine integration.
Prerequisite: Admission to The Guildhall

HGAM 6332 - ART CREATION II

Applies the 3-D art production principles learned in HGAM 6331 to the process of creating intermediate-level 3-D game art. Emphasis is placed on modeling, texturing, unwrapping, and preparing models for games.
Prerequisite: HGAM 6331

HGAM 6333 - ART CREATION III

Provides additional depth on art creation for 3-D games, including the development of professional-level proficiency for creating 3-D art, modeling, and texturing for games.
Prerequisite: HGAM 6332

HGAM 6334 - ART CREATION IV

This seminar series provides additional depth in the tools, techniques, and production methods for creating 3-D game art for next-generation development cycles.
Prerequisite: HGAM 6333

HGAM 6235 - ART CREATION V

This course exposes students in the art creation specialization to advanced topics important for their professional development, including advanced texturing, modeling, and color theory, scripting for artists, and theories of spatiality in art. Additional topics are defined by experts in game art creation based on advances in the field.
Prerequisite: HGAM 6334

HGAM 6236 - ART CREATION VI

Students work under the direction of the faculty to develop an individual area of specialization and produce content for their professional portfolio.
Prerequisite: HGAM 6235