Squirrel (Brian) Eiserloh is a veteran game programmer/designer seeking to find ways to help games discover their full potential as a medium. His interests lie in the curious intersections among math, design, programming, music, physics, education, and games. Squirrel's path through game development has spanned a number of genres from early online MUDs to action/adventure/role-playing videogames, casual games, puzzle games, experimental games, and shooters. A strong advocate of education and creative collaboration initiatives, he teaches video game programming as a faculty lecturer at The Guildhall at SMU. In his spare time he organizes a group of area developers who conduct 48-hour experimental "game jam" sessions and serves on the board of his local IGDA chapter.
Before coming to Guildhall, Squirrel served as a Technical Director and Game Designer with TrueThought. His previous experience also includes working as a Technical Director at MumboJumbo Games and Ritual Entertainment. He also was Lead Programmer at Ion Storm.
Squirrels has worked on a number of game projects including:
- Anachronox - (PC, Eidos), 2001
- Star Trek: Elite Force II (PC, Activision), 2003
- Counter-Strike for Xbox (Xbox, Microsoft), 2003
- Counter-Strike: Condition Zero (PC, Vivendi), 2004
- Backyard Wrestling 2 (PS2 / Xbox, Eidos), 2004
- SiN Episodes: Emergences (PC, Valve), 2006
- 25 to Life (PS2 / Xbox / PC, Eidos), 2006
- Quake 4 (Xbox 360 / PC, Activision), 2006
- Medal of Honor: Airborne (Xbox 360 / PC, EA), 2007
- The Office (PC, MumboJumbo), 2007
- Luxor 3 (Wii / PC, MumboJumbo), 2007
- Polar Bowler (Nintendo DS / PC, MumboJumbo), 2008
- Luxor: Quest for the Afterlife (PC, MumboJumbo), 2008
- Little Farm (PC, MumboJumbo), 2008
- Discovery! Seek & Find Adventure (Mac OSX / PC, MumboJumbo), 2008
- Everyday Genius: SquareLogic (iPad / PC, MumboJumbo), 2009
- Fallen Shadows (PC / iPhone, Happy Muffin Top), 2011
Squirrel has a BA in Physics from Taylor University.