Myque Ouellette began working in the game industry in 1995 in the Quality Assurance/Customer Service department of Origin Systems.
While at Origin, he quickly moved into production filling several positions including Lead Programmer/Associate Producer on the Ultima Collection, and Senior Design on Ultima IX: Ascension (working with Richard Garriott) and Ultima Online 2. He then moved on to Retro Studios where he worked on an action/RPG called Ravenblade.
After doing some freelance design work, he arrived at Paradigm Entertainment where he served as Senior Designer on Mission Impossible: Operation Surma and the coop sections of Terminator 3: Redemption and as Assistant Lead Designer on Stuntman 2.
He joined The Guildhall faculty in December 2005 where he teaches the final two terms of the Level Design curriculum, the Game Design courses and the Programming for Level Design 2 elective.