Michael McCoy is a 20 year veteran of the game industry with seven titles under his belt. He entered the game design profession with Interactive Magic where he designed the iF-22 and iF/A-18 flight sims, as well as produced and designed iF-22 Persian Gulf. From there, Michael joined Sinister Games where he finished designing Shadow Company, before transferring to UbiSoft Montreal, Sinister’s parent company. In Montreal, Michael designed the extremely successful Rainbow Six 3 series: Rainbow Six 3: Raven Shield and Rainbow Six 3: Xbox. His most successful title to date, Rainbow Six 3: Xbox sold over 1,000,000 copies worldwide and earned numerous accolades including “Best Game of Show” at Microsoft’s Europe X03. Other notable accomplishments include being interviewed in Marc Saltzman’s Game Design: Secret’s of the Sages published in 2002.
Recently, Michael ran multiple summer camps for junior high students in which they created 2D games in two weeks and successfully managed an XNA research project with Microsoft. As Academic Advisor and Graduate Committee Chair, Michael has graduated dozens of Level Design masters students with thesis titles ranging from “Efficient Methods to Create Non-Linear Gameplay within Confined Playspaces” to “The Hero and the Prize: Mythic Structure and Narrative Incarnation in Quest Design.”
Michael completed his undergraduate degree in Physical Geography at Louisiana State University before earning a master's degree in Atmospheric Science at The Ohio State University in Columbus.